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・ Fumio Ryosenan
・ Fumio Toyoda
・ Fumio Ueda
・ Fumio Usami
・ Fumio Watanabe
・ Fumiquinazoline
・ Fumitada Itakura
・ Fumitaka Kitatani
・ Fumitaka Nitami
・ Fumitake Miura
・ Fumitaro Ohama
・ Fumiteru Nakano
・ Fumito
・ Fumito Iwai
・ Fumito Tomoi
Fumito Ueda
・ Fumitoshi Oizaki
・ Fumitremorgin
・ Fumiya
・ Fumiya Araki
・ Fumiya Fujii
・ Fumiya Hojo
・ Fumiya Iwamaru
・ Fumiya Kogure
・ Fumiya Nishiguchi
・ Fumiya Satō
・ Fumiyo Kohinata
・ Fumiyo Kōno
・ Fumiyuki Beppu
・ Fumiyuki Hashimoto


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Fumito Ueda : ウィキペディア英語版
Fumito Ueda

is a Japanese video game designer. Ueda was director and lead designer of the PlayStation 2 video games ''Ico'' (2001) and ''Shadow of the Colossus ''(2005) developed by Sony Computer Entertainment.
He described himself as a very inquisitive child saying "I enjoyed catching and keeping living things, such as fish or birds. Other than that, I liked both watching and making animation. Basically, I seemed to be interested in things that moved." Among his favorite subjects in school was art: a discipline which still plays an active role in Ueda's life, and which under different circumstances could have led to an alternate choice of occupation. "If I was not in the games industry, I would want to become a classical artist. Though I regard not only games but also anything that expresses something - be it films, novels or manga - as forms of art."
Ueda graduated from the Osaka University of Arts in 1993. In 1995, after trying to make a living as an artist, Ueda decided to pursue a career in the video game industry.
He joined video game developer WARP and worked as an animator on the game Enemy Zero for the Sega Saturn under video game director Kenji Eno. He described his time there as "arduous",〔(Bot generated title --> ) 〕 as the game was behind schedule and everyone on the project had to work more than normal to meet the release deadline. In 1997, Ueda successfully joined Sony Computer Entertainment as a first-party developer. (He left in Dec, 2011—although is under contract to finish The Last Guardian.)
His games have achieved popular cult status and are distinguished by a severe economy of plot and scenario, illustrated with overexposed, desaturated light and sparse dialogue. He describes this approach as "design by subtraction." He has often been described as an "auteur" video game director.
== Future projects ==
(詳細はFamitsu reported that Ueda and his team were working on a new game for the PlayStation 3. No details about the unnamed title were revealed. In 2008, in the August edition of PlayStation Magazine, Sony Worldwide Studios boss Shuhei Yoshida described the game as "really, really good". Yoshida also commented that both ''Ico'' and ''Shadow of the Colossus'' took 4 years to develop as a hint that the game is under production, but is not close to release. E3 2009 revealed the game as ''The Last Guardian'', the trailer for which suggests a saga involving elements of both ''Ico'' and ''Shadow of the Colossus'' wherein a young boy resembling Ico partners up with a colossus-sized companion to complete puzzles.〔(E3 Reveals ''The Last Guardian'' )〕 Ueda later confirmed ''The Last Guardian'' to be related to the two previous achievements.
In an interview, Ueda also admitted he would like to create a first person shooter after finishing ''The Last Guardian'', citing ''Half-Life 2'' as a source of interest.
In December 2011 he suddenly left Sony Computer Entertainment Japan and Team ICO for unclear reasons without official comments from Sony, but he will finish "The Last Guardian" in a freelance capacity.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Fumito Ueda」の詳細全文を読む



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